AHMED I. FALLATAH. The Effectiveness of a Platform based on Gamification in developing Creative thinking among Middle School Students. Journal of Arts, Literature, Humanities and Social Sciences, [S. l.], n. 93, p. 299–316, 2023. DOI: 10.33193/JALHSS.93.2023.864. Disponível em: https://www.jalhss.com/index.php/jalhss/article/view/864. Acesso em: 10 يوليو. 2026.